milicoco.blogg.se

Ps4 resogun
Ps4 resogun











ps4 resogun
  1. #Ps4 resogun code
  2. #Ps4 resogun Ps4

Using our custom toolchain we export the levels as large 3D textures, which are then loaded to our engine and polygonized on the fly to build the “centrepiece” of each level. The environments are all fully destructible (though we do mark certain cubes as “indestructible” to maintain some gameplay readability) so when an explosion happens nearby, the voxels of that part are detached and chipped away,” Krueger explains.

ps4 resogun

“Basically, the entire world of RESOGUN is built out of individual voxels.

#Ps4 resogun Ps4

Due to the power the PS4 brings, Housemarque have been able to add complex destruction affects in RESOGUN. The move to GDDR5 was praised by several developers when Sony first revealed the PlayStation 4 back in February this year. This time PCs and consoles have more in common than ever before, making multiplatform easier, but this time people will ramp up effects for PS4.” Sony’s signature low-level graphics API may leave some developers with bloodied knuckles but also gives access to a lot more of its potential.

ps4 resogun

In this generation PS4 seems to be the console with fewest quirks – no embedded DRAM. We asked him whether other developers will be using the extra GDDR5 RAM and more GPU compute to churn better exclusive and multiplatform games on the PS4, to which he replied: But according Harry Krueger, Lead Programmer of RESOGUN at Housemarque, that will change with the PS4.

#Ps4 resogun code

Of course, things have straightened now as developers managed to find tricks and optimize their code on the PS3 resulting into similar performance across the two platforms. If you look back on the current generation, majority of the multiplatform games performed better on the Xbox 360 compared to the PS3.













Ps4 resogun